Tales of Us is a non-profit multi-media production company that creates platforms and experiences for storytellers to address critical global issues. The multiple award-winning initiative was looking for new ways to interact directly with its audiences, kids and teenagers between 7 and 12 years old, and their guardians, aiming to actively including their insights in their educational program about different mythologies, decolonization, and ecologies.
Instead of a top-down or focused-on-the-end-results approach, the goal was to engage in an iterative process and to foster direct participation and engagement. The focus was not in playing but in co-creating, building video games with kids from non-priviledged environments in Brazil, Congo and Romania. Besides, the goal was also to give voice to local storytellers by developing metaverse spaces to help them express their localities.
A co-creative development benefits both from the content expertise and an architectural approach to how a 3D environment can be used to showcase different kind of media.